Medieval 2 total war gunpowder units

broken image
broken image

Remaining AI army now advances to use siege equipmentĪI now responds to missiles when sieging settlementsĪI responds more quickly to gates that have been opened by Spies (while sieging). Siege AI now more difficult to defeat if player places missile units outside the walls.ĪI controls it units more effectively in a CitadelĪI artillery more decisive in its positioning Generals are now more effective at chasing down routing units.Įnemy AI reacts to being bombarded with Trebuchets while inside a settlement. Sallying AI army now reacts properly to being assaulted from 2 sidesĪttacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. General's bodyguard unit now marches correctly outside castles.ĪI now effectively assaults 2nd tier of a Fortress.

broken image

When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy. Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.ĪI does not deploy outside of enemy gates. Janissary Musketeers now fire consistently.Įnemy AI army formations in bridge battles now allow their own artillery to fire.Įnemy cannons do not fire at unbreakable walls.

broken image

Units do not clump together when told to complete a 180 degree turn.